With U18 comes a change to the game mechanics. Block, Parry, and Evade [BPE] (physical avoidances) are now calculated such that Partial avoidances happen more frequently than Full avoidances (as it should be). In addition, the caps have changed.
BPE = 13% cap
Partial BPE = 35% cap
Partial Mitigation Cap = 10% base + 50% potential = 60% cap
As before, these are soft caps, meaning that you can have skills, traits, etc. that can increase the percentage beyond the cap. These will always show as + % (i.e. +5% Block). The + rating (i.e. + 1,000 block rating) cannot carry you past the cap.
So I have been messing around with this on Bullroarer and here is what I have found:
My Stats (unbuffed) on my Guard:
Block caps at 18% (13% + 5% from Defensive Expertise in trait tree)
Parry caps at 19% (13% + 5% from Skilled Deflection in trait tree +1% from sword)
Evade caps at 13%
Full Avoidance = 50%
Partial Block caps at 37.5%
Partial Parry caps at 35%
Partial Evade caps at 35%
Partial Avoidance = 107.5%
Partial Block Mit caps at 70.5% (not sure where the extra 2.5% is coming from?)
Partial Parry Mit caps at 68%
Partial Evade Mit caps at 68%
Effective Damage Reduction = at least 68%
These numbers in a successive die roll system this means that 50% of the time I will not get hit at all by physical attacks, and the other 50% I am guaranteed to be partially hit with a reduction of at least 68% of the incoming damage. Not sure if this is working as intended. I am not really all that short on morale either (roughly 25K) given the drastic reduction in incoming damage and my resistance is 23%. This is with zero buffs of any kind. With a hope token and a Cappy in the group I can get to 30K morale.
For tactical attacks I will get hit 77% of the time and mitigate 60% of the damage. I can afford to lose 7.5% from BPE and put it in to Resistance and still be at a full 100% Partial Avoidance.
|Armour Type||T1 Cap – 105||T1 % – 105||T2 Cap – 105|