Raid Guide: Tier 1 – The Fall of Khazad-Dum
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The Fall of Khazad-dûm
“In the year 1981 of the Third Age, the Longbeards made their final stand against the Balrog known as ‘Durin’s Bane’. The brave dwarves that defied the terror on that day would be the saviors of their people, but the fate of their kingdom was certain.”
DISCOVERY
The raid discovery point is in the new area, Azanulbizar, launched with Update 30. The easiest way to get there is via the new stable-master in Bree (located at 31.0S, 52.0W). Use the swift travel to Akraz-zahar (Erebor). This will take you to Tumnu-dum, the Dwelling-Halls (14.6N, 136.1W). Here you will fins a stack of books on a table; these are labeled Tales of Yore: Azanulbizar. Use the books and it will port you to the new area (Azanulbizar). You will be in a town called Amdan (67.6N, 137.4W). From here you will want to ride east toward Khur Azan (64.4N, 133.0W), then follow the road northwest to Muru Azog (67.5N, 136.3W). Follow the road due west from here and you will arrive at the raid discovery point (67.6N, 137.4W). Note: There will be plenty of mobs along the roads and at the discovery point. For heavier classes you can run right there, for others you may need to slowly fight your way.
GENERAL INFO
There are some trash mobs at the start of the fight (3 waves that get progressively harder), but once the boss spawns, there are no more adds. The boss does physical, tactical, and morale damage types. He will also do distributed attacks. There are five phases to the boss fight;
Phase 1: 100% Morale – 90.6% Morale
Phase 2: 90.6% Morale – 80.4% Morale
Phase 3: 80.4% Morale – 70.2% Morale
Phase 4: 70.2% Morale – 60.1% Morale
Phase 5: 60.1% Morale – 50.0% Morale
TIER 1 STRATEGY
GENERAL BOSS MECHANICS
Flame Whip: If the person with aggro runs out of melee range the boss will do a Flame Whip skill that grabs hold of the tank and pull them toward the boss, and then hits you with a fire Damage Over Time (DOT).
Apocalypse: The boss can hit you with a frontal attack [INSERT NAME] and give you a fire damage DOT. You can have multiple Apocalypse DOTs on you at once.
Pyroclastic Flow: If at any point you run in to the smoke walls (these go up at the beginning of each new phase to prevent you from running back toward previous phases) you will get this debuff. It only stays active while you are touching the smoke walls.
Mark of Challenge: The boss will mark the person with aggro.
PHASE MECHANICS
Phase 1: 100% Morale – 90.6% Morale
Tank holds aggro where the boss spawns. There are frontal distributed damage attacks so it is best if all DPS and Support classes bunch together behind the boss. At roughly 90.x% the boss will phase and begin doing a grey bar induction called Aerial Smash. At this point all players must run east to the end of the first pool (see map above) to the Phase 2 position.
Phase 2: 90.6% Morale – 80.4% Morale
There are frontal distributed damage attacks so it is best if all DPS and Support classes bunch together behind the boss. At roughly 80.x% the boss will phase and begin doing a grey bar induction called Aerial Smash. At this point all players must run east to the end of the first pool (see map above) to the Phase 3 position.
Phase 3: 80.4% Morale – 70.2% Morale
Ground Smash: The boss will do a grey induction bar skill called Ground Smash. He will mark 3 targets with a red box on the ground under them. You must move out of this box ASAP as pieces of the ceiling will drop inside the box causing some serious damage. The same people will get the Ground Smash mark every time (unless the die, it will go on someone else); this helps with knowing where the box will be.
There are frontal distributed damage attacks so it is best if all DPS and Support classes bunch together behind the boss. At roughly 70.x% the boss will phase and begin doing a grey bar induction called Aerial Smash. At this point all players must run east to the end of the first pool (see map above) to the Phase 4 position.
Phase 4: 70.2% Morale – 60.1% Morale
Ground Smash: The boss will do a grey induction bar skill called Ground Smash. He will mark 3 targets with a red box on the ground under them. You must move out of this box ASAP as pieces of the ceiling will drop inside the box causing some serious damage. The same people will get the Ground Smash mark every time (unless the die, it will go on someone else); this helps with knowing where the box will be.
There are frontal distributed damage attacks so it is best if all DPS and Support classes bunch together behind the boss. At roughly 60.x% the boss will phase and begin doing a grey bar induction called Aerial Smash. At this point all players must run east to the end of the first pool (see map above) to the Phase 5 position.
Phase 5: 60.1% Morale – 50.0% Morale
Ground Smash: The boss will do a grey induction bar skill called Ground Smash. He will mark 3 targets with a red box on the ground under them. You must move out of this box ASAP as pieces of the ceiling will drop inside the box causing some serious damage. The same people will get the Ground Smash mark every time (unless the die, it will go on someone else); this helps with knowing where the box will be.
Molten: The boss will get a buff to decrease the damage done to him.
During this phase the boss will begin doing punts to the person with aggro; be careful to not have your back pointed toward a smoke wall (will give you a Pyroclastic Flow fire DOT). It is best for the tank to put their back against the stairs. There are distributed damage attacks so it is best if all DPS and Support classes bunch together behind the boss. At 50% the boss will phase and begin doing a grey bar induction called Aerial Smash. At this point all players must run east across the bridge (see map above). Halfway across the bridge the raid will complete and the chest will spawn (see map).
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